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PS5 gets new AI upscaling technology, starting with Marvel's Wolverine and Ghost of Yōtei

Sony is bringing AI-guided upscaling to the standard PS5 with Quick Spectral Super Resolution. Marvel's Wolverine and Ghost of Yōtei are the first games to support QSSR.

tommy danks2 min read

Sony Interactive Entertainment has announced Quick Spectral Super Resolution, or QSSR, a new AI-guided upscaling technology built to run on the standard PlayStation 5. The first two games to support it are Marvel's Wolverine and Ghost of Yōtei, which both received QSSR updates on October 1, 2026.

Until now, Sony's AI upscaling work on PS5 has centred on PlayStation Spectral Super Resolution, better known as PSSR. That technology was developed for PS5 Pro, with its computational requirements preventing Sony from bringing the same implementation to the standard PS5.

QSSR is Sony's answer to that limitation. It uses a lighter neural network and an implementation tuned specifically for the original PS5 hardware, giving developers another way to improve reconstructed image quality without requiring a PS5 Pro.

How QSSR differs from PSSR

QSSR and PSSR are related, but they are not the same technology running at different settings.

Sony describes QSSR as a new performance tier of its AI upscaling work. According to the company, its streamlined neural network can improve image detail and stability while staying within the standard PS5's performance limits.

PSSR remains the higher-quality option designed for PS5 Pro. Sony is not claiming that QSSR gives a standard PS5 the same image quality as a PS5 Pro.

Both technologies grew out of Project Amethyst, Sony's graphics collaboration with AMD. Sony also rolled out an upgraded version of PSSR for PS5 Pro earlier in 2026, while QSSR takes some of that work in a direction that can run on the less powerful PS5 hardware.

Marvel's Wolverine and Ghost of Yōtei get QSSR first

Marvel's Wolverine and Ghost of Yōtei are the first games using QSSR, with both receiving patches on October 1 that add it as another graphics option on standard PS5 consoles.

Insomniac Games says QSSR improves pixel-level clarity and stability in Marvel's Wolverine. The studio specifically points to added detail in areas including Madripoor and Shinjuku, and Sony has published comparison footage showing the technology in use.

Sucker Punch Productions makes similar claims for Ghost of Yōtei. The studio says QSSR helps resolve finer details in characters and environments while improving temporal stability. Sony has also released comparison footage for Ghost of Yōtei.

Those image-quality improvements are developer and Sony claims rather than independent measurements, but players with either game can now try QSSR on existing standard PS5 hardware.

Other PS5 developers will be able to use QSSR

QSSR is not being kept as a feature exclusive to Marvel's Wolverine and Ghost of Yōtei. Sony says it plans to offer the technology broadly to PlayStation developers.

That opens the door for QSSR to appear in more upcoming PS5 games and for developers to potentially patch support into games that are already available.

It will still require developers to implement it. Sony has not said that existing PS5 games will receive QSSR automatically, and no wider list of supported games has been announced yet.